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02 Januari 2018

HTML5 iPhone Web Application Development

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Web applications have come a long way since the 90s, where static HTML pages were delivered to the client. In those days, web pages had a strict client-server model, where much of the processing was done on the server and the client only presented the information with little to no interaction. Such information was only accessible through desktop computers on very slow networks.

Those days have passed, and we are now connected in ways that were impossible before. From cellphones that can still make calls on the subway, to tablets presenting the latest article from your favorite newspaper 30,000 feet in the air; we are now in a digital age where information is easily accessible through innovative technologies. Yet, we still struggle to create a seamless interaction between technology and the physical world.
Although we have devices that are sensitive to our touch, can detect our location, and have the ability to monitor our vital signals, it is still up to us to make applications that will change the world. The hard work that goes into creating these applications usually requires large teams, complex business roles, and costly expenses. For a brief period of time, developing these applications presented a challenge to many entrepreneurs who were looking to drive change. A staggered mobile market, which continues to this day, contributed to limited development resources.

What we saw was an increase in the advancement of these technologies, but very few people who understood or were even interested in learning all the languages felt the necessity to create a cross-platform application. However, it was only a matter of time until a single platform would arrive and change the world forever. HTML5, and its implementation across devices, helped drive the force necessary to deliver a platform that allowed developers to innovate and change the world. Leveraging this technology in our applications allows us to push the limit of the hardware while creating something that many users can enjoy, no matter what device they prefer to use.

 Over the years, I have come to realize that device agnostic applications will become the norm. We have seen competitors adopt these standards with little to no impact on their success; in fact, it can be argued that it has done the opposite. For these reasons, this book was written to provide you with the techniques to create applications, based on open standards, and for the successful creation of device agnostic software.

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